import cv2 import time import numpy as np from helper import ( tap, look_for_templates, find_template, first_template, capture_current_screen, get_current_screen, ) # templates templates = { "to_battle": cv2.imread("templates/dungeon/to_battle2.png"), "attack": cv2.imread("templates/dungeon/attack.png"), "auto_battle": cv2.imread("templates/dungeon/auto_battle.png"), "ok": cv2.imread("templates/dungeon/ok.png"), "lock": cv2.imread("templates/dungeon/lock.png"), "collect": cv2.imread("templates/dungeon/collect.png"), } tpl_mixed = cv2.imread("templates/dungeon/mixed.png") tpl_water = cv2.imread("templates/dungeon/water.png") tpl_earth = cv2.imread("templates/dungeon/earth.png") tpl_angus = cv2.imread("templates/dungeon/angus.png") tpl_moloch = cv2.imread("templates/dungeon/moloch.png") tpl_angus2 = cv2.imread("templates/dungeon/angus2.png") tpl_moloch2 = cv2.imread("templates/dungeon/moloch2.png") def low_health(element, name): left = element[0] - 113 right = element[0] + 108 top = element[1] + 158 bottom = top + 11 screen = read_screen() health_bar = screen[top:bottom, left:right] cv2.imwrite("test/health_bar.png", health_bar) health_bar_hsv = cv2.cvtColor(health_bar, cv2.COLOR_BGR2HSV) green_lower = np.array([40, 40, 40]) # Lower end of green in HSV green_upper = np.array([80, 255, 255]) # Upper end of green in HSV mask = cv2.inRange(health_bar_hsv, green_lower, green_upper) total_length = mask.shape[1] current_length = total_length - np.argmax(np.flip(mask[0]) > 0) health_percentage = (current_length / total_length) * 100 print(f"Remaining Health ({name}): {health_percentage:.2f}%") return health_percentage < 60 def read_screen(): data = get_current_screen() image_data = np.frombuffer(data, dtype=np.uint8) return cv2.imdecode(image_data, cv2.IMREAD_COLOR) print("watching the screen...") is_mixed = False while True: time.sleep(0.5) # Polling interval capture_current_screen() name, locations = look_for_templates(templates) if name is not None: if name in ["to_battle", "auto_battle", "ok", "lock", "collect"]: if name in ["auto_battle"]: if is_mixed: moloch = first_template(tpl_moloch) if moloch and moloch[1] < 1000 and low_health(moloch, "moloch"): angus = first_template(tpl_angus2) tap(angus) time.sleep(0.5) tap(angus[0] + 500, angus[1]) else: angus = first_template(tpl_angus) if angus and angus[1] < 1000 and low_health(angus, "angus"): moloch = first_template(tpl_moloch2) tap(moloch) time.sleep(0.5) tap(moloch[0] - 500, moloch[1]) time.sleep(0.5) tap(*locations[0]) if name in ["auto_battle", "ok"]: time.sleep(1.5) if name == "attack" and len(locations) == 1: element = first_template(tpl_mixed) is_mixed = element is not None tap(*locations[0]) if name == "attack" and len(locations) == 2: element = first_template(tpl_mixed) if element: is_mixed = True else: is_mixed = False element = first_template(tpl_water) if element is None: element = first_template(tpl_earth) tap(element[0], locations[0][1]) print("...")