| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126 |
- import cv2
- import time
- import numpy as np
- from helper import (
- tap,
- look_for_templates,
- first_template,
- capture_current_screen,
- get_current_screen,
- )
- # templates
- templates = {
- "to_battle": cv2.imread("templates/dungeon/to_battle.png"),
- "attack": cv2.imread("templates/dungeon/attack.png"),
- "auto_battle": cv2.imread("templates/dungeon/auto_battle.png"),
- "ok": cv2.imread("templates/dungeon/ok.png"),
- "lock": cv2.imread("templates/dungeon/lock.png"),
- "collect": cv2.imread("templates/dungeon/collect.png"),
- }
- tpl_mixed = cv2.imread("templates/dungeon/mixed.png")
- tpl_water = cv2.imread("templates/dungeon/water.png")
- tpl_earth = cv2.imread("templates/dungeon/earth.png")
- tpl_angus = cv2.imread("templates/dungeon/angus.png")
- tpl_moloch = cv2.imread("templates/dungeon/moloch.png")
- tpl_angus2 = cv2.imread("templates/dungeon/angus2.png")
- tpl_moloch2 = cv2.imread("templates/dungeon/moloch2.png")
- def low_health(element, name):
- left = element[0] - 113
- right = element[0] + 108
- top = element[1] + 158
- bottom = top + 11
- screen = read_screen()
- health_bar = screen[top:bottom, left:right]
- cv2.imwrite("test/health_bar.png", health_bar)
- health_bar_hsv = cv2.cvtColor(health_bar, cv2.COLOR_BGR2HSV)
- green_lower = np.array([40, 40, 40]) # Lower end of green in HSV
- green_upper = np.array([80, 255, 255]) # Upper end of green in HSV
- mask = cv2.inRange(health_bar_hsv, green_lower, green_upper)
- total_length = mask.shape[1]
- current_length = total_length - np.argmax(np.flip(mask[0]) > 0)
- health_percentage = (current_length / total_length) * 100
- print(f"Remaining Health ({name}): {health_percentage:.2f}%")
- return health_percentage < 60
- def read_screen():
- data = get_current_screen()
- image_data = np.frombuffer(data, dtype=np.uint8)
- return cv2.imdecode(image_data, cv2.IMREAD_COLOR)
- print("watching the screen...")
- is_mixed = False
- while True:
- try:
- capture_current_screen()
- name, locations = look_for_templates(templates)
- if name is not None:
- if name in ["to_battle", "auto_battle", "ok", "lock", "collect"]:
- if name in ["auto_battle"]:
- if is_mixed:
- moloch = first_template(tpl_moloch)
- if moloch and moloch[1] < 1000 and low_health(moloch, "moloch"):
- angus = first_template(tpl_angus2)
- if angus:
- tap(angus)
- time.sleep(0.5)
- tap(angus[0] + 500, angus[1])
- else:
- print(
- "######### seems like angus is dead already. stopping"
- )
- break
- else:
- angus = first_template(tpl_angus)
- if angus and angus[1] < 1000 and low_health(angus, "angus"):
- moloch = first_template(tpl_moloch2)
- if moloch:
- tap(moloch)
- time.sleep(0.5)
- tap(moloch[0] - 500, moloch[1])
- else:
- print(
- "######### seems like moloch is dead already. stopping"
- )
- break
- time.sleep(0.5)
- tap(*locations[0])
- if name in ["auto_battle", "ok"]:
- time.sleep(1.5)
- continue
- if name == "attack":
- if len(locations) == 1:
- element = first_template(tpl_mixed)
- is_mixed = element is not None
- tap(*locations[0])
- continue
- if len(locations) == 2:
- element = first_template(tpl_mixed)
- if element:
- is_mixed = True
- else:
- is_mixed = False
- element = first_template(tpl_water)
- if element is None:
- element = first_template(tpl_earth)
- tap(element[0], locations[0][1])
- continue
- print("...")
- except Exception as e:
- print(f"error: {e}")
|